And this is what happens when....
Aug. 8th, 2008 11:15 amyou give me a confusing family tree, an easy to navigate family tree creating website, and nothing better to do at the moment.
I've been trying to make sense of the Legacy Haven family trees for a while, just basing it on the sims *in* the legacy haven- and the main tree is very confusing, when you don't have it all laid out in front of you. So, here it is, the "main" family tree- Fitzhughs and Simselves abound, as well as a couple Vetinaris, and a couple simself-spawn.
http://www.familyecho.com/?p=START&c=123uqwmh4gx&f=558638263849997173
There's also a Marius family tree (much smaller), and a Goodytwoshoes tree (even smaller, just two sims!), because they haven't managed to get connected to the "main" tree quite yet.
Additions to main tree will be made as needed (ie, when Larch and Doc Nerd have kids, when the various neighborhood kids start hooking up and breeding, if anyone else has more kids, etc.), and if the other trees become tied to the main one, such additions will also be made as necessary.
I've been trying to make sense of the Legacy Haven family trees for a while, just basing it on the sims *in* the legacy haven- and the main tree is very confusing, when you don't have it all laid out in front of you. So, here it is, the "main" family tree- Fitzhughs and Simselves abound, as well as a couple Vetinaris, and a couple simself-spawn.
http://www.familyecho.com/?p=START&c=123uqwmh4gx&f=558638263849997173
There's also a Marius family tree (much smaller), and a Goodytwoshoes tree (even smaller, just two sims!), because they haven't managed to get connected to the "main" tree quite yet.
Additions to main tree will be made as needed (ie, when Larch and Doc Nerd have kids, when the various neighborhood kids start hooking up and breeding, if anyone else has more kids, etc.), and if the other trees become tied to the main one, such additions will also be made as necessary.